See you@our new adress!

ConceptLab has moved to our new servers at

We Invite You!

All students and staff of the ID department  are kindly invited to the first OPENDAY@ConceptLab on the occasion of the official opening of the ConceptLab on November 12th, Friday 2010. The Conceptlab is the most recent addition to the labs of the department  and this is a perfect opportunity to learn more about it or to simply satisfy your curiosity. Join one of the sessions in which we demonstrate key functionalities offered in the ConceptLab. Keep an eye on our “Events” page for up-to-date information about the program.

Morning Sessions:
9:30 – 10:30
10:30 – 11.30

Afternoon Sessions:
13:30 – 14:30
14:30 – 14:30
15:30 – 16:30

Coffee, tea and cake are provided all through the day.

Attending to The 2nd International DESIRE Summer School on 19-25 September, 2010 in Aveiro, Portugal.

A snapshot from the Campus of Aveiro University

Jean-BernardBerke, Derya and Javier was attending to “Models of Creative Design” For Innovation in Science and Technology at Aveiro, Portugal.

“Models of Creative Design” 2010 is the second of two summer schools proposed as part of the DESIRE: “Creative Design for Innovation in Science and Technology,” Programme of Marie Curie Initial Training Network. DESIRE aims to establish an interdisciplinary network of researchers investigating creative design in various applied domains, including interaction design, industrial design, and arts design. It was promoted by seven partners: Copenhagen Business School, Eindhoven University of Technology, Lancaster University (coordinator), The Portuguese Catholic University, University of Aveiro, University of Milan and Philips Research.

Guest Speakers were John Gero and Nigel Cross

The 2010 summer school was built on grounding creativity theory, analysis and modelling creative processes in design and innovation. Industrial, artistic, and collaborative design is explored from the perspective of the user, the cognitive scientist, the software engineer, and the interaction scholars as well as the designer. Several aspects of creative design, such as: design cognition models; design processing; computer supported collaborative design, creative digital interaction and qualitative analysis; is examined.

Attending to Designing Interactive Systems Conference on 18-20 August, 2010 in Aarhus, Denmark.

Jean-BernardŽeljko and Berke was at DIS2010: Designing Interactive Systems Conference at Aarhus, Denmark.

The DIS conference addresses design as an integrated activity spanning technical, social, cognitive, organisational, and cultural factors. It brings together professional designers, ethnographers, systems engineers, usability engineers, psychologists, design managers, product managers, academics and anyone involved in the design of interactive systems.

Presenting “Sketchify” and “Storify” @ 1st DESIRE Conference on 16‐17 August, 2010 in Aarhus, Denmark.

, Željko and Berke was at DESIRE 2010: 1st Conference on Creativity and Innovation in Design at Aarhus, Denmark , presenting: “Sketchify” and “Storify”.

The conference theme was theories and models of the creative processes in design. Conference topics were dealing with methods, tools and techniques for supporting creative design processes, innovation, and creativity training. Keynote speakers were Prof. Erik Stolterman, Director, Human-Computer Interaction Design Program, Indiana University and Prof. Barbara Tversky, Professor of Psychology, Stanford University.

Presenting “Design Team Mate” @ Advanced Visual Interfaces Conference on 25-29 May, 2010 in Rome, Italy.

Jean-Bernard and Berke was at Advanced Visual Interfaces Conference at Rome, presenting: “Design Team Mate: A Platform to Support Design Activities of Small Teams”.

Traditional desktop computers are known to offer insufficient functionality to designers. They are often complemented by pen-based tablet devices in order to better support key activities such as sketching and modeling. However, even such extended systems are restricted, as they insufficiently support other key activities of individual designers and design teams, such as collecting and sorting inspirational material, viewing and manipulating 3D models, discussing or presenting.  Advanced visual interfaces, such as augmented surfaces, have been proposed as being potentially complimentary in this respect, as they can support multi-user interaction, bimanual interaction (even in 3D), and a better integration between physical and digital media. In this paper, we present Design TeamMate, a system in which individual workstations of designers are fluently integrated with an augmented tabletop and wall display. We discuss how this platform can support a wide range of individual and group design activities.

Check the video to see Design Team Mate in action. Length: 5.21 min.

New ‘Student Projects’ section featuring “Drawing in Mixed Reality” video!

Click this image to watch the full video !


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